Thursdays at the Fremantle Hotel, corner Cliff & High Streets
Presentations start 6.30pm sharp.
22 August 2002
Hotel is an interactive multimedia work produced for the Biennale of Electronic Arts Perth (BEAP). It began with a simple premise. I imagined a network of infinitely unfolding hotel corridors (a space that was at once generative and utterly repetitive). There'd clearly be the need for the odd distraction - elevators, TV sets, peepholes, and intercoms - to keep the guests entertained (and aware that they were being distracted), but what else was needed? For a long time I toyed with all kinds of unlikely narrative possibilities (murders and the like), but always with the sense that they detracted from the fundamental spatial concept. But then, more or less fortuitously, Hegel showed up (as well as a dark vision of bodies, shells, and fish), and the hotel corridors began to take shape as a surreal parody of the Hegelian Aufhebung (thanks Bataille and Blanchot). My paper aims to clarify the conceptual framework underlying the finished work as a means of pinpointing important issues affecting generative aesthetics within new media art.
New: 23 August, 2002 | Now: 7 May, 2015